

Out of the dust and smoke appears a terrible new foe, dubbed the Beast. Empire City has been ravaged by a mysterious virus and the fight over control over the city seemingly has ended. InFamous 2 picks up right where the first game left off. Will new powers, a fresh city to explore and different enemies be enough to rekindle the magic? Read on to find out… Two years later, the game, and Cole with it, is back, trading Empire City for New Orleans-inspired New Marais. What set the first inFamous apart was the fact that it is a completely original IP, centered around bike courier, Cole MacGrath who, by virtue of a device called the Ray Sphere, received fantastic electrical powers. Couple this with a great soundtrack of epic super heroic proportions, and you have a truly amazing audio experience in gaming.Progress: Finished campaign and all non-user generated side questsĭeveloper Sucker Punch brought us a sandbox-style, 3rd person, superhero game over two years ago, at the height of superhero game-madness. The story is never painful to listen to, and after a short time, you may find yourself caring more about this story and characters than you did in the first. These obvious standouts do not harm the voice acting done in the game. Cole's new voice also supports the idea that Cole is being portrayed younger this time around. I do, however, know it is an extreme difference from the original and can detract if you have recently played inFAMOUS. Let me make this perfectly clear I do not mind Cole's new voice.

Couple this with his new voice and it may spark a nerd-rage on every forum.
#Infamous 2 ps3 series#
In fact, Cole's new look makes him look much younger than he did in the original title, and may potentially rub the fans of the series the wrong way. Speaking of Cole, many found the initial redesign to be an atrocity, and the finished product is a blend of the original design and new design. The level of detail masterfully laid into the game continues to create this fantastical Universe for Cole to be the hero or villain. Mimicking the Deep South of the United States, players can easily see how they can compare New Marais with New Orleans. Graphically speaking, inFAMOUS 2 branches away from the original to bring a sharper and more focused experience, with the impressive New Marais. While I found this frustrating, it happens so infrequently it doesn't truly detract from the overall experience. You can easily mark this one off as an experience enhancer, but the simple fact is that at times you will find yourself clamoring to get up a building with visible climbing spots and you are unable to climb, and then in other instances you move up the various climbable areas without effort. The same can also be said with how some of the climbing mechanics function in the world. Even though a lot of players may not use the melee often, it is still something that seems to have carried over from the original title.

While you can do cinematic takedowns with a separate button press, it never goes that extra step to show you why Zeke and Cole thought he should have a weapon to channel his powers through. Instead of truly utilizing the Amp weapon as an electricity conductor, it is more of two-pronged stick for beating enemies senseless. While it is still as simplistic as the original title, it seems like there is a lot of lost potential. Just because inFAMOUS 2 delivers a continuing experience without doing the usual retread doesn't mean it is without its faults.

Blood, Drug Reference, Language, Sexual Themes, Use of Alcohol, Violence
